Class_name = "CEjectionPlace"
object_name = "_M4A2_T2"

TransparentCockpit=false	// If false - Attached bot will be not rendered if cockpit hatch is closed (default =true)

[attach=0]
	object = "LuaScripts/WorldObjects/Bots/BotTankM4A2_Loader.txt"
	position = 0,0,0
	convex="bot_pos",false	//false: Attach object relative to "bot_pos" convex (not absolute)
[end]

CollisionBody="graphics\Vehicles\_M4A2\_M4A2-C4.col"	//   ,   child       

CopyPosAttachID=1	//Copy orientation from other parent's object, on AttachID==1

SphereHitProtection=41	//       

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90			//          ,     ,  ArmorFront
	FovV=90			//          ,     ,  ArmorFront
					//  5        
	ArmorFront=70
	ArmorBack=41
	ArmorTop=19
	ArmorBottom=20
	ArmorRight=41
	ArmorLeft=41
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90			//          ,     ,  ArmorFront
	FovV=150			//          ,     ,  ArmorFront
					//  5        
	ArmorFront=70
	ArmorBack=41
	ArmorTop=19
	ArmorBottom=20
	ArmorRight=41
	ArmorLeft=41
[end]

[Entrance]
	EntrancePos= 1.0, -0.94, -3.5
	EntranceRot= 0,270,0
	JumpDir= 0,0,0
[end]

IsLoader=1	// , ,       (     ,  ,  (   )

CanopyOpenByDefault=false

DropsArg=100
HumidityArg=101